Creating a character

The gallery images are the first steps a game designer would take in developing a character, as drawn by A-Blast artist Jordan Aman. From here, the images are computerized, animated, and placed into programs that enhance their movement and perfected for the game’s release.

One major step that game designers must complete is the full biography of their character, whether or not it their complete story will appear in the game. This is the story of Gustaf the whale, a lonely ocean-dweller who is leaving his home in the cold, northern reaches of the Atlantic Ocean in favor of adventure. He was raised by a sea anemone and a jellyfish and spend his youth frolicking between the icebergs with his best friend and constant companion, Dina the seahorse, who, unfortunately, is quite absent-minded.